Sony Vegas
I've decided to create this post to direct people who wants to learn more about the wonderful video editing program that goes under the name of "Sony Vegas". So here's a lot of useful links for you people:
DON'T YOU ALLREADY HAVE SONY VEGAS??? DOWNLOAD HERE: DOWNLOAD
NOTE: MANY OF THESE VIDEOS ARE FOR SONY VEGAS 8.0, BUT I'M PRETTY SURE YOU HAVE 9.0, BUT IT ISN'T REALLY THAT DIFFERENT.
Easy tutorial on the most basic aspects of Sony Vegas 01
Easy tutorial on the most basic aspects of Sony Vegas 02
Easy tutorial on the most basic aspects of Sony Vegas 03
Easy tips and tricks for Sony Vegas
10 most asked questions in Sony Vegas
Sony Vegas tutorial: Keyframing 01
Sony Vegas tutorial: Keyframing 02
Sony Vegas tutorial: Masking
Sony Vegas tutorial: Dirty screen effect
Sony Vegas tutorial: How to make a cool intro
Sony Vegas tutorial: How to make an AWSOME intro for your awsome videos
Sony Vegas tutorial: How to make a handwriting effect in Sony Vegas
Sony Vegas tutorial: How to make an earthquake in Sony Vegas
Sony Vegas tutorial: How to create a teleport effect
Sony Vegas tutorial: How to clone yourself
Sony Vegas tutorial: How to create explosions in Sony Vegas
Filmmaking tutorial: Lighting for video
Filmmaking tutorial: Audio for video
Filmmaking tutorial: Handheld camera shooting tips and tricks
Filmmaking tutorial: Things you NEVER should do when making a movie
Filmmaking tutorial: Angles and techniques when filming
Filmmaking tutorial: How to film a fighting scene
MUSIC FOR YOUR MOVIE, please check the links in the description of this video!
Technomusic for you videos, this is free music without copyright
Check out this channel, it belongs to a very talented guy named richw4 who knows his stuff
Wanna get free sound effects? Check this site out
EasyHack: You wanna hack a security camera???
I got an announcement to make right now: THIS IS OUR NEW COLUMN, EasyHack!!! Yes, I've experienced that many people out there are interested in hacking a things similar to hacking. But I also know that people don't like spending time learning stuff, they want it the easy way. So here's the guide: "How to hack a security camera."
Step 1:
First, you should open Internet explorer, Opera or Mozilla Firefox and go to www.google.com.
Step 2:
Go in the searchbar and type in the following: inurl:/view/index.shtml and then press "search" or "enter".
Step 3:
You will now see a lot of adresses in the results of your search. Whenever you press one of these links, you will get redirected to a page where you will able to watch online securitycameras or web-cams. Just simply press one of these adresses.
Examples:
So you decided to go HACKING?!
Hi! It's Quertaxe here again providing you with REAL content from the realms of computer, science and the lifestyle of gamers. But let's try to stay at the path shall we?
What is hacking?
I'll try to put this nicely for all those out there without any insight to how a computer works. Hacking basicly consists of breaking into cumper systems or webpages or things like that.
What is this guide gonna learn me?
As many of you know things that sound too good to be true often is too good to be true, it's also so in this case. But even if this guide is not gonna learn you how to hack. It's a pretty neat thing to trick around with your friends with.
Starting out with no tools at all
All you need for doing this is simply the following: an internet browser (don't think it works with internet explorer, cause I use Opra, ftw!!!) a brain that works and a comp.
Step1: First, open you browser (try to use Opra, cause I know that works) and go to the website you would like to hack, we'll use a norwegian website that consists of news named VG.no. At you adressbar, remove the adress of your website and paste this thing in:
javascript: document.body.contentEditable = 'true'; document.designMode = 'on'; void 0
And then press enter. Nothing you can see with your eyes will change, but if you try to start writing at the website, you will soon experience that you can write, paste, delete and change whatever it says on the website simply by typing and ereasing.
So what excactly is this useful for?
Well, it's simply for doing on a prank on any of your friends, but it can be faked to create a lot funny stuff. Ever wanted that 1500 $ computer that they sell on ebay? Go ahead and change the price to 100 $ and your parents is gonna buy it for you without even knowing anything until they get their creditcard withdrewn and you have to go without food for a month to get the money back.
Example: I have changed Zac Efrons twitter to be the total definition of Gay:
http://tinypic.com/view.php?pic=1yv2wp&s=4
The new races in cataclysm:

Goblins:
Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.
The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.
The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...
Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.
Worgen:
The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.
Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.
The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.
Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.
There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.
-Egil/Quertaxe
Blizzcon 2009

No, I'm not at blizzcon, but I can give you the latest news about WoW:
http://www.worldofwarcraft.com/cataclysm/features/index.html
The new expansion is gonna be "Cataclysm", I have finally managed to load the website and the FAQ (http://www.worldofwarcraft.com/cataclysm/faq/):
What is the story of World of Warcraft: Cataclysm?
While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm...and biding his time until he can reforge the world in molten fire.
Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.
The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.
What are the features of World of Warcraft: Cataclysm?
Some of the new features of World of Warcraft: Cataclysm include:
Two New Playable Races:
Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
Level Cap Increased to 85:
Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade:
Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
New High-Level Zones:
Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before:
Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
New Race and Class Combinations:
Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
Guild Advancement:
Progress as a guild to earn guild levels and guild achievements.
New PvP Zone & Rated Battlegrounds:
Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology:
Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
Flying Mounts in Azeroth:
Explore Kalimdor and the Eastern Kingdoms like never before.
Why are you revisiting the continents of Eastern Kingdoms and Kalimdor?
As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experience--but the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysm--and then discovering entirely new towns and quests in other parts of the zone.
Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.
How did you decide upon the two new playable races, worgen and goblin?
The community has been requesting to play as the goblins for quite some time now, and we wanted to stick with at least one race that players were very familiar with. This expansion was the perfect time to bring the goblins to the forefront and offer more insight into their past, since the catastrophic events of the expansion really hit close to home.
As for the worgen, players have been hoping to be able to learn more about them since Silverpine Forest. This is a great opportunity to explore their lore and the mysteries of the Greymane Wall. The worgen are an aggressive and beastly race, which is something you see often among the Horde races, but is unique among the Alliance races.
Will the two new races have all-new starting experiences?
Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.
Which classic zones have been overhauled? What are some examples of changes?
Nearly all of the game’s original zones are being altered to some degree, but the extent of the changes varies by zone. For example, Darkshore is flooded and has been completely redesigned with all new quest hubs. The Barrens have been split in two; one half is for low-level players and the other is for higher-level players. Azshara is now a low-level zone for Horde players and connects directly to Orgrimmar.
Is another Hero class being added to the game?
We are not planning to add a new Hero class in World of Warcraft: Cataclysm. For this expansion, it was more appropriate to focus on the two new races, the goblins and worgen. We never intended to include a Hero class in every expansion. As you saw with death knights, adding a new class changes the dynamics of the game dramatically, which is not something we want to do in every expansion. We still have plans to introduce new Hero classes in the future.
Will I will be able to use my flying mount in the redesigned Eastern Kingdoms and Kalimdor?
Yes. While the original Eastern Kingdoms and Kalimdor weren’t designed for flying mounts, we’re redesigning the continents with flying mounts in mind. However, we’re still determining whether there will be any restrictions on where you will be able to fly, at what level flying will become available, or whether you’ll need to do anything to unlock it. We’ll share more details about this in the future.
Will I need the expansion to be able to experience the Cataclysm changes?
When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not--you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion.
Will “phasing” be used more extensively in World of Warcraft: Cataclysm?
Yes. We’ve come up with a number of new, cool ways to using phasing since we introduced it in Wrath of the Lich King, and plan to use it more extensively to change the world as players progress. We are also now able to phase terrain, which players will see in the starting areas for the goblins and worgen. We’re also adding some UI improvements to help determine when another player is in a different “phase” from you.
Will there be any updates to the graphics and changes to the minimum system requirements?
Yes, there will be incremental tweaks and updates to the graphics engine in this expansion. For example, we’ve made improvements to the way that water is rendered. We’ll announce the exact system requirements closer to the expansion’s release.
-Egil/Quertaxe
Gotta Try
And killing floor its about killing zombies and survive in alot wawes


